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Viewing topic "How to create my own custom drum kit with my own samples?"

     
Posted on: May 12, 2024 @ 01:28 PM
engineerjoel
Total Posts:  12
Joined  11-23-2013
status: Regular

MOXF8 with 1Gig Memory Expansion.

I have loaded 48 of my own drum samples onto the memory expansion card.

Was wonder how I can create my own custom drum kit.

Your support please.

thank you.

  [ Ignore ]  

Posted on: May 14, 2024 @ 03:58 AM
- Henry -
Avatar
Total Posts:  237
Joined  10-30-2011
status: Enthusiast

Hi,

engineerjoel - 12 May 2024 01:28 PM

I have loaded 48 of my own drum samples onto the memory expansion card. Was wonder how I can create my own custom drum kit.

Since you’ve already managed to transfer the samples; Do you know how to edit User drum kits in general?

- H -

  [ Ignore ]  

Posted on: May 14, 2024 @ 09:35 AM
engineerjoel
Total Posts:  12
Joined  11-23-2013
status: Regular

Yes, sort of.  Here’s What I’ve tried doing…..

I loaded a drum sample I named called “BigKick1” on the FlashDrive into location 2028 on Key: C4.

Next, I recalled UDR: 001 “Maple Custom Kit” and pressed JOB to REINITIALIZED the patch.

Then I Pressed EDIT.

Then, I pressed the note (C4) on the keyboard that want to add my sample.

Then, I changed WaveBank from pre to USER. 

Then, I Changed the WaveNumber to the location that I stored my drum sample (2028) on the Flash Drive.

In the display window I can see the title “BigKick1” the Drum Sample that I named; but, when I play the (C4) note on the keyboard, the sample does not playback.

Question:  what am I doing wrong?

thanks,

  [ Ignore ]  

Posted on: May 14, 2024 @ 11:20 AM
- Henry -
Avatar
Total Posts:  237
Joined  10-30-2011
status: Enthusiast

The procedure seems about right. A couple of things to check:

- Is the ElementSw for the key turned on?
- Is the keyboard transposed (i.e. C4 is no longer C4)?
- Have you stored your new drum kit?

- H -

  [ Ignore ]  

Posted on: May 20, 2024 @ 07:45 AM
engineerjoel
Total Posts:  12
Joined  11-23-2013
status: Regular

Okay.  Finally got it to work.

Here is what I was doing wrong. It took me a few days to figure this out:

During the process of LOADING the samples to a LOCATION and KEY assignments on the FlashDrive:  For every sample I loaded, I did assign its own LOCATION; but for each sample’s KEY assignment, I choose “ALL” instead of actually assigning a dedicated Key # (i.e. C2). 

To create the custom drum kit: I initialized a drum kit in UDR bank and entered the EDIT mode. 
To assign a sample to a particular KEY, I just pressed a key on the MOXF8 keyboard (i.e. G3) and then selected a sample from the waveform Location # list.  Pressing a key on the keyboard automatically sets “this key” (i.e. G3) as the default ROOT pitch.

NOTE: one thing you need to be aware of:  If you’ve loaded an audio sample/one-shot that is intended to sustain for some length of time (say, 3 seconds or a 3 minute audio loop), you must set that sample’s AMP ATTACK and DECAY EG to “127”.  This way, when you press the key to fire-off the one-shot, you don’t have to continue to hold down the key for its full length; it will automatically play on its own.  This will allow you to free up both hands to play other parts.

So Far, this past week, I’ve created (2) custom drum kits (each kit with 63 samples).  Works perfectly.

Hope all my explanations are not clear. If not, I’l try to find time to create a “how to” video.

thanks,

  [ Ignore ]  


 
     


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