Old Motifator threads are available in the Archive.
donsimpson12
Total Posts: 23
Joined 06-05-2011 status: Regular |
Hello everyone,
In this band, we do not track or have done any sequencing in the past. We play all the parts that people hear. We have been working on a new song obviously it’s Kyrie. On this particular song it would be great to use some of the motifs capabilities if it can do this.
Goal:
We have Successfully created 4 sounds
Next Goal:
-------
Thank you in advance!!! |
5pinDIN
Total Posts: 11891
Joined 09-16-2010 status: Legend |
Just to clarify a couple of things before I make suggestions… Are the bass parts in 11 separate Patterns, or are they (hopefully) in 11 Sections of one Pattern? Approximately how long (in time) are each of the bass parts?
Â
I have an approach in mind that you might not have considered. Whether it’s practical might be dependent on the answers to the questions above. |
donsimpson12
Total Posts: 23
Joined 06-05-2011 status: Regular |
the 11 bass parts are within 1 pattern bank
|
5pinDIN
Total Posts: 11891
Joined 09-16-2010 status: Legend |
OK, I’ll assume that the tempo isn’t particularly slow, and that therefore each Section isn’t very long in time. This should work… You can resample the Pattern Sections, creating a multisample Waveform, with each sample assigned to a different key. That Waveform can be used in a User Voice, which can become one of the four in a Performance. Start by saving your work to a flash drive, for safety. As further protection in case something goes awry, copy the Pattern to an empty one, and work with the copy.
Select your Pattern, and the Section you want to play on the lowest key. If the Sections in the Pattern are already ordered the way you want, then that would be Section A. See Bad_Mister’s post in this thread:
Exit back to Pattern Play, select the next Section, and repeat the procedure, beginning with pressing [INTEGRATED SAMPLING]. Be sure to set the Keybank to the next key you want to use. Keep repeating the above until all 11 Sections have been resampled. There should be 11 Keybanks when you’re done, one for each key you chose. You might want to use the Rename Job to identify the Waveform. Next select Voice Mode, and initialize a Voice. Edit Element 1, setting Wave Bank to USR, and the Wave Number to whatever your Waveform is. You’ll probably also want to edit the Amplitude AEG time so that the sample doesn’t stop when a key is released - you could set the Release time to 127, and perhaps set Decay 1 and Decay 2 to 127 as well. Naming it something recognizable would probably be a good idea. Be sure to STORE the Voice when you’re satisfied with it. Saving an “All” file at this point would be prudent. The rest is a matter of creating a Performance with this Voice and the three others, using Note Limit to ensure that the other Voices (Parts) can’t be played in the range assigned to the bass keys. SAVE another “All” file before turning the power off. I hope that helps. If you have a problem at any point, post and we should be able to get you through it. |
donsimpson12
Total Posts: 23
Joined 06-05-2011 status: Regular |
It’s been a little while.. Working on other things at the same time can do that to a person.. ;-) OK, Here are the Steps from Bad Mister’s post that was referenced above. I will mark the spot where were are getting stuck.
We have patterns saved on Motif and can play back each part.
Press [INTEGRATED SAMPLING]
Set the SOURCE and DESTINATION parameters
>>>> Place where we are getting stuck. Seems like there is a step missing ?? <<<<<<
� Press [F6] to move to STANDBY - check your
|
5pinDIN
Total Posts: 11891
Joined 09-16-2010 status: Legend |
I’m going to assume that the problem is actually slightly past the point you marked, and that after you “Press [F6] to move to STANDBY”, there’s no Level Meter movement.
The way to “check your levels on the Meter” is by pressing the SEQ TRANSPORT
You can then continue with “Set your TRIGGER MODE = MEASURE” I hope that was the hang-up. If not, please provide more details. |
donsimpson12
Total Posts: 23
Joined 06-05-2011 status: Regular |
OK.. Thank you so much fro walking through this with us.
1) Found we needed play mode to “Loop”. This means that the bass part simply repeats after the end of the phrase.
2) When the key is lifted, we need it to complete the sample phrase. Further example, he wishes to control the initial start of the bass phrase by pressing a key. Then if he lifts a finger and presses the next key for the next phrase, the previous phrase muse complete before the next phrase begins. This will enable multiple phrases to stay in timing in sequence.
3) How do you remove sample without rebooting keyboard. No delete function in this section.— Sometimes we get a noise click at the end of the phrase sample, and sometimes it doesn’t. Any tips?? 4) Jumping ahead, when we get the above figured out, do we save just the sample to a memory stick or can it be stored internally?
Thank you !!
|
5pinDIN
Total Posts: 11891
Joined 09-16-2010 status: Legend |
I suggest that you read the following, which hopefully will help you see what can be done:
I mentioned AEG time settings in my second post in this thread. They determine what will happen when a key is released, and how sustain will work.
Â
I suggest that you Audition the sample before adding it. If it’s unacceptable, edit it or Exit - there should be no need to delete it then.
Â
XS sample memory is volatile - contents are lost when power is turned off. That’s why I suggested saving an “All” file once you created a Voice based on your samples.
Â
You’re welcome. I realize this can be a difficult topic. I hope the above helps. |