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ljmcdaniel32006
Total Posts: 26
Joined 03-18-2010 status: Regular |
Hello again, its been awhile but I have a question. How do a create that wobble bass effect like you hear in Dubstep music? I have a video link I would like to direct you to watch so then you can explain how to do what he shows in the video with the MotifXS8. thanks in advance, ljmcdaniel32006 |
Bad_Mister
Total Posts: 36620
Joined 07-30-2002 status: Moderator |
The answer is in two parts below ... hope you and others find it useful.
PART 1
Each Element’s LFO can be set to its own individual basic Wave shape: Triangle, Square, or Sawtooth
Pitch Modulation via an LFO is what musicians call “vibrato” - a rhythmic variation of pitch up and back down. Filter Modulation via an LFO is what musicians call “wah-wah” - a rhythmic variation of tone (think a trumpet player with a cup mute, or a harmonica player with their hand - the original wah-wah). Amplitude Modulation via an LFO is what musicians call “tremolo” - a rhythmic variation of loudness The video was correct in that a Low Frequency Oscillator was one that is not audible itself. Basically, the human ear recognizes sounds that oscillate (vibrate) between 20 times per second and 20,000 times per second. This is the audible frequency response of the human ear, measured in a unit called HERTZ. 20Hz to 20kHz. Anything higher than 20kHz, we say dogs can hear but we can’t. Pitches lower than 20 times per second, it’s not that we do not hear it, it is that we no longer recognize it in the same way. We start to hear it as separate distinct “events”. The lower you go in pitch you start to hear the sound break down to separate clicking events.
Call up the VOICE PRE3:086(F06) Dry Synth Bass
Notice as you play lower and lower, starting from the highest note and going down the keyboard the sound starts to break down to separate clicks. You get to a point where you can actually count them as individual events. Now reverse direction and start going up the keyboard again, there is a point at which you no longer hear individual clicks but they become a ‘blur’ of events and take on a different character. The equivalent for the eye would be dots on a page that as you move left to right, keep getting closer and closer together, at some point the dots are so close together they seem to form a line. This is exactly what happens with the sound events… at some point the ear/brain “draws a line” and the events blur into a continuous note. So LOW FREQUENCY OSCILATORS can be useful not as SOUND Sources but we can apply them as “RATES” - that is the point the video stops short of making. LFOs can used to modulate (change) something else in a rhythmic fashion - A Rate: like 3 times a second or 5 times a second. We don’t hear 3 cycles a second as a musical tone - but we can use that as a rhythmic rate to modulate pitch, or modulate filter or modulate amplitude, etc… (The big three building blocks of this type of synthesis). In the COMMON LFO which we will play with below you can additional route the modulation (change) to any available Effect parameters, the Vocoder parameters, Filter Resonance, Pan position, and even modulate the LFO’s own speed. |
Bad_Mister
Total Posts: 36620
Joined 07-30-2002 status: Moderator |
PART 2 We are not sure how up on synthesis you are but we recommend you start simply with a single Element VOICE, because the complexity of what you can do with a synth like the XS is quite a bit more than can on today’s typical analog synth. This is not a statement about which is better - that has nothing to do with this, just simply having as many LFO’s as you do and the degree of programmability of those LFO’s on a synth like the XS is quite a bit more. (No it does not satisfy the audiophile purist, but it is a very, very decent compromise - because of all the other things we demand from a workstation synthesizer).
On the VOICE “Dry Synth Bass” press [EDIT]
Press [COMMON EDIT]
To start the experiment, select “TRIANGLE+”
Press [[SF2] SET
Move the cursor to the “ELEMENT SWITCH and DEPTH OFFSET” box #1
Move the cursor back to the CONTROL DEPTH and start dialing it up from 0 using the DATA WHEEL. You will start to hear the Pitch Modulation - the higher you go the more pitch modulation.
Press [SF1] WAVE
Experiment.....
Recognize that this VOICE is only a single Element.
While the synth engine in the XS is not an analog synth, per se, you can begin to see that it is designed with the accumulated knowledge of what types of controls were available in analog synthesizers that would cost thousands and thousands of dollars more. I learned synthesis on a room-filling ARP 2500 (back-in-the-day) this was a giant modular synthesizer where to have 8 oscillators and 8 LFO’s, well lets just say was more money than I could have thought about spending at any time on a synthesizer. The cool thing about modular synthesizers were they were unlimited - if you had unlimited funds. While a lot of this is lost on folks today, I can remember how many modules it took to do just what I’ve shown you on these two screens with just the COMMON LFO. Anyway that should get you started. Hope it helps. |
ljmcdaniel32006
Total Posts: 26
Joined 03-18-2010 status: Regular |
thanks that helps tremendously |
SirJoseph
Total Posts: 199
Joined 03-06-2008 status: Pro |
Yeah it does!! Thanks Bad_Mister! |