mySoftware [Updates]

Once you create a user profile on Motifator and update with the appropriate information, the updates shown here will be specific to you.

newProducts [YOK]

rssFeeds [Syndicate]


forumforum
 

Old Motifator threads are available in the Archive.

Viewing topic "♫ When & how to create arps that “interact with your control notes” å’Œ"

     
Posted on: April 15, 2014 @ 12:31 PM
jazz.preest
Total Posts:  263
Joined  06-06-2013
status: Enthusiast

Was organizing my forum notes on creating arps, and spotted something I missed from this Bad_Mister thread.  In this thread, Bad_Mister states:

You can create three and four note arps by separating the source notes to the four Convert tracks. Each track could provide a different rhythm. Where a lot of people get tripped up is thinking that arps have to be used a specific way, they do not have only one way to use them. They are a creative tool.

You can have a single note-on play an entire phrase, or you can create an arp that interacts with your control notes. You can design the arp by how you layout the source notes.

Is there a specific example that demonstrates what is being described?

  [ Ignore ]  

Posted on: April 15, 2014 @ 08:19 PM
Bad_Mister
Avatar
Total Posts:  36620
Joined  07-30-2002
status: Moderator

From a previous post on the subject......................

First, let me explain what an arpeggio is… the four tracks of an arpeggio are not, and should not be made from separate instruments. Arpeggio tracks are all going to play from the same instrument. So, for example, a guitar arpeggio will play a guitar sound and only that one sound. A Drum arpeggio will play a drum sound. Each TRACK adds a different rhythmic instruction to the arpeggio. Let’s use a Drum arpeggio as an example because you can learn how each individual ARP TRACK can contribute a different rhythm to the overall arpeggio pattern. You will need to follow this step by step to get this clear. Hope it helps: (from a previous post):
--------------------------------------------------------------

ARP EXPLANATION 101: Although it might at first seem like the arpeggio works like a regular sequencer, trust me it does not - An ARPEGGIO TRACK is quite a bit different from a regular SEQUENCER TRACK - follow this to get an idea of how it works…

“Up to 16 unique note numbers can be recorded to the Arpeggio track. (This does not apply to multiple instances of the same note number.)”

”C1” is a note number, “E3” is a note number. If you have a drum pattern, for example, and you hit 16 different drums you have reached the limit… It does not matter if you hit the kick drum at “C1” 100 times, this still only counts as 1 note number. If you think about it you are not going to be playing sixteen different drums in a pattern (most likely).

The Tracks can be used to add different rhythmic patterns.
Let’s use a drum pattern for an example - and we’ll keep it simple here so you can see how it works - then take it from there.
Go to [PATTERN] mode and:
Record a 4 bar kick drum pattern on track 1 using the kick drum on C1 (usr:001)
Record a 4 bar snare drum pattern on track 2 using the snare drum on D1 (usr:002)

If you now use the “PUT TRACK TO ARPEGGIO” JOB; Press [JOB]> Press [F5] Track, select Job 07 and set the dialog box up as follows:

07:Put Track To Arp______Meas001-004
001:[---:User001] set the CATEGORY and Sub Category as you desire;
OrgNotesRoot (-----)

ArpTrack 1
Track = TR01
Type = Fixed

ArpTrack 2
Track = TR02
Type = Normal

Press [ENTER] to execute.
When you apply this User arpeggio to a drum kit Voice and you hold a single note down:
Because you FIXED the track 1 data a kick drum will sound the kick drum pattern that you played. The other sound (the snare groove) will be determined ‘normally’ and will play whatever note you are currently holding. For example, if you press “C1” you will hear the entire rhythm of the kick & snare from the KICK sound. If you hold just “F#1” - the kick pattern will sound (it’s fixed) and the snare pattern will sound from a hihat (because F#1 is a Hihat).

If you want the original pattern to play you can simply hold D1. The kick is fixed (remember), and the snare will sound normally.

Go back to pattern mode and add a third track to your pattern adding closed (F#1) and open hihat (A#1) by recording hihats to track 3. When you are satisfied use PUT THE TRACK TO ARPEGGIO to create another User arp…

07:Put Track To Arp______Meas001-004
002:[---:User001]_____OrgNotesRoot (-----)

TR01______TR02_______TR03
Fixed______Normal_____Normal

Apply this user arp to a Drum Voice.
Now if you hold one note the kick pattern plays (it’s fixed); the snare sound plays from the actual note you have selected;
If you hold two notes the kick pattern playes (it’s fixed); the snare pattern plays from the actual note you play and the hihat pattern plays from the second actual note you play.
So to get the original data to play you need to hold D1 and F#1 and A#1.
If you hold D1 and F#1 and C#1 the open hihat is replaced by a Crash… and so on…

If you do not fix any of the tracks (set then all to Normal) then the pattern can change by what ever you press and hold down.

That should get you started.
---------------------------------------------------------------

Here’s an example using musical sounds:
http://www.motifator.com/index.php/forum/viewthread/459990/

  [ Ignore ]  

Posted on: April 15, 2014 @ 09:58 PM
jazz.preest
Total Posts:  263
Joined  06-06-2013
status: Enthusiast

As always, thanks so much for your time, sir.

Here’s an example using musical sounds:
http://www.motifator.com/index.php/forum/viewthread/459990/

A huge help for me...use a single chord (doesn’t matter, Key of F, Key of C), try different rhythms, try different inversions, try different voices (acoustic, stabs, ...).

Thanks again.

  [ Ignore ]  


 
     


Previous Topic:

‹‹ Stuck novice, HELP!!
Next Topic:

    Windows 8.1 and Cubase AI5 ››